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Spooky Cemetery Bundle

$30.00

This lovingly hand painted kit has everything you need to decorate your cemetery or spooky halloween scene. With over 160 prefabs, you’ll be haunting your own game in no time!

Features:
Charming hand painted textures
3 Unique color schemes for each asset
6 Spooky particle effects
Terrain Textures and Grasses
Over 160 low poly game ready prefabs
3 Mecanim compatible skeletons
Mobile optimised meshes and atlases
Supports both unlit and lightmapped

Package Includes:
Gravestones and Obelisks x50 (damaged and undamaged)
Modular Cemetery Fences x20 (damaged and undamaged)
Cemetery Gates x3 (damaged and undamaged)
Gate Animations (Idles open & closed / Open / Close)
Trees x13 (Leafed, Barren, Branched, Spooky)
10 Skeleton decorations (piles of bones, laying skeleton, etc…)
3 Mecanim Ready Skeletons
Candles and dripping wax x 12
Wall Torch
Jack o'lanterns x3 with 9 variants
Pumpkins x3 with 9 variants
Lamps x3
Candelabras x3
Tiling Terrain Textures x8
Particle Effects x6 (Ground Fog, Floating Wisps, Flying Bats, Torch Flame, Candle Flame, Lamp Glow, Lamp Moths)
Atlased Mobile Diffuse + Transparent Diffuse Materials
Example Scene

Web Player Demo

Note: Example scene does not include music, sound effects, dancing character animation or navigational controls.

SKU: 3DS-ART-SCB Category:

Product Description


v1.4 (December 15, 2015)
– Fixed mesh corruption and lightmap warning in Unity 5.3.0f4. v1.3
– Fixed Demo scene example lightmap crash in Unity 5.2 and above.
– Fixed lantern glow material glitch in Unity 5.2 and above.
– Optimized lighting, materials and terrain to better accommodate the new standard shader and lightmapping engine.
– Added Metallic and Smoothness textures to augment the standard shader.

v1.2
– Added support for Unity 5.
Unity 5 changes:
– Added emissive maps.
– Now uses new standard shader.
– Added new stock animations to skeletons. (Spawn, Spawn Fast, Run, Sprint, Jump, Fall, Double Jump, Death, Idle, Throw)
Fixes:
– Fixed Mecanim Skeleton character definitions and separated them from the atlas texture for more flexibility.

v1.1 (November 04, 2014)
– Minor fixes and tweaks

[unity src=”6910″ h=”570″ w=”1010″ fullscreen=”no” class=”someClass someOtherClass”]